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At launch, that means being able to train your skills against Pokémon Go's three team leaders - Valor's Candela, Mystic's Blanche and Instinct's Spark - for practice and rewards. The other big component to Trainer Battles is the ability to battle AI characters. It is the first time Pokémon Go's tap-happy battle mechanics have been changed since launch, and the new combinations of moves have the potential to shake up the game's largely settled meta. Once charged, you can then pick which Charge Attack to fire off, and when. Instead of a single Charge Attack button in the middle of the screen, Pokémon with a second Charge move unlocked will feature two Charge Attack buttons/meters, which will fill up the same way - tapping to fire off regular Fast Attacks. This second Charge Attack will then be accessible in Trainer Battles, Raids and when fighting gyms, Niantic confirmed to Eurogamer at an event in London last week, and will be one of the attacks in that 'mon's current possible move pool. This needs to be manually unlocked but costs a nominal amount (in the build I played, 15 Stardust and two Pokémon candy, but this will vary by Pokémon in the final build, Niantic has said). There's a lot to unpack here already, but let's start with everything else revealed today.įirst off, across the entire game, Pokémon will get a second Charge Attack slot. You'll be able to set CP (Combat Power) limits on each fight, via three leagues tailored to give all players a fairer and more interesting fight. Over the weekend, Niantic outlined the bones of the new mode: one-on-one bouts where each player brings three Pokémon to battle. Pokémon Go's next big evolution is Trainer Battles, fast-paced Poké punch-ups possible with friends and passers by - and there's more to the feature than it first appears.